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Over the years, we've looked at power systems for a number of different types of aircraft, but these have fallen primarily into two categories: sailplanes and "sport" models. The latter is the average model that a typical modeler would fly at the club field (in this case, average refers to performance, not size, since everything from a 36-inch Speed 400 powered model to a 20-cell conversion of a .40 sized glow trainer falls in this category). We've looked at various rules of thumb, along with some more scientific methods, for choosing power systems for such models. As a reminder, here are some of those rules:
Some pilots, however, would like more of a challenge. One way to
achieve this is to enter the world of 3D aerobatics, where planes are
flown in a manner that sometimes seems impossible. Loops are as
small as five feet in diameter, and sometimes they are nearly square
instead of round. Flight direction can change so suddenly that a
hummingbird would be envious. Planes come to a halt in mid air,
hanging from their propellers. And if this isn't enough, most of this
action takes place at eye level, instead of hundreds of feet in the
sky.
From flying our sport models, we know that this kind of performance simply isn't possible using a plane and power system built around the rules listed above. We need to break the existing rules, and make up some new ones. Much of this has been determined experimentally, and the following are some of the guidelines that Gary Wright, designer of the low-cost yet high-performing E3D, has come up with:
A larger propeller is more efficient than a smaller one, which is one
reason why gearboxes are so popular in electric models. Recall that
for a sport model, we can put a gearbox on a motor, and replace the
direct-drive propeller with one whose diameter is increased by the
square root of the gear ratio, and whose pitch is increased by the
gear ratio. For example, using a 2.4:1 gearbox, an 8x4 direct drive
propeller can be replaced by a 12x10.
Do we get anything in exchange for the pitch speed that we gave up? Yes, of course! First of all, the larger propeller will produce more thrust simply because it is producing less speed (conservation of energy). Furthermore, a larger propeller is more efficient, so it will produce even more thrust in exchange for less wasted energy (in the form of heat and noise). Can we do even better? By increasing the gear ratio, an even larger propeller can be used. Starting with the original direct drive 8x4 example, using a 4.8:1 gearbox would suggest a 17x19 propeller. Trading some of the excessive pitch for diameter, we end up with a 19x13 propeller. This sounds large, but remember that this is still drawing the same current as the 8x4 propeller was.
But wait, there's more! In a sport model, we limit our maximum
current to get reasonably long flight times. 3D flying is very
different though. There are times when full power is needed (such as
when hovering), and other times when almost no power is needed (the
downward leg of a square loop). Therefore, we can increase our
maximum current, and by judicious use of the throttle, keep the
flying times long.
Going back to our example of a direct-drive 8x4 propeller drawing 25 Amps from a particular motor and battery, let's see what happens if we are willing to draw a maximum of 40 Amps (assuming this is within the motor's efficient range). This represents a 60% power increase, which will allow for approximately a 12% diameter increase. Now our 19x13 propeller can become a 21x13.
We went through a lot of gear ratio, pitch, and power changes in the
preceding paragraphs. To illustrate the process more clearly, Table 1
shows a similar progression of changes applied to the Kyosho
EndoPlasma motor and an 8-cell 2400SCR battery. The table starts with
a direct-drive application, although that would not be typical for an
EndoPlasma. It is however a starting point.
Rows 2 and 4 show, for two different gear ratios, a propeller that
will result in approximately the same current draw and pitch speed as
the original direct-drive propeller (row 1). This would be the
propeller of choice if you were simply adding a gearbox to a sport
model. Notice that there is an increase in thrust, which would result
in easier take-offs and steeper climbs.
Row 6 shows what happens if we're willing to increase the maximum current to 40 Amps, while keeping the pitch speed about the same as rows 3 and 5. The thrust is now much higher than most 8-cell models weigh, meaning that hovering maneuvers are possible. Keep it LightOne of the keys to 3D flying is a greater than 1:1 thrust-to-weight ratio. We've seen how the judicious selection of propeller and gearbox can produce high thrusts at low flying speeds. The other way to improve the thrust-to-weight ratio is to reduce the weight. Accordingly, 3D models are generally extremely light for their size.
For example, the E3D with its 600 square inch wing and a 10-cell SCR
battery pack weighs 56 ounces. A sport model of that size would
typically weight about 70 to 80 ounces. This light weight is achieved
by using built-up construction, with lots of lightening holes in any
sheet balsa parts (such as ribs). Fuselages are usually stick built,
and very light covering material is used throughout (transparent
covering is usually the lightest, and for some reason, everyone seems
to prefer yellow and purple).
In designing the E3D, Wright's goal was to produce a 3D model that could be powered by an inexpensive power system that everyone could afford. After much calculation and experimentation, the system he ended up with consisted of a Kyosho EndoPlasma 16-turn R/C car motor, a Great Planes GD600 gearbox, a 10-tooth R/C car pinion gear (giving a 4.6:1 ratio with the GD600's 46-tooth spur gear), 10 Sanyo CP-2400SCR cells, and a 12x8 APC Electric or 13x7.5 SonicTronics folding propeller. Although the suggested power system works well, many modelers have taken a good thing and made it better by choosing to use a brushless motor. This has two major advantages:
The disadvantage of course is cost, but brushless motors and speed controls are no longer as expensive as they used to be. The Electric Advantage
Electric power is not only capable of powering a 3D model, but it has
several advantages over glow power:
In Wright's words, "3D flying as far as the power system is concerned is all about getting maximum 'first gear', which really demonstrates the big advantage of electric over glow (gearing and large props)." Acknowledgements
I'd like to thank Gary Wright (designer of the E3D) for his input to
this article. I'd also like to thank Marc Thompson, Joe Tomasone,
Adam Rogozinsky, Tracy Narine and Rob Campbell, whose models are the
subjects of the photographs.
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