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This article by Stefan Vorkoetter originally appeared in the
January 2004 issue of
QuietFlyer
magazine and is reproduced here with permission.
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3D Aerobatic Power
Over the years, we've looked at power systems for a number of
different types of aircraft, but these have fallen primarily into two
categories: sailplanes and "sport" models. The latter is
the average model that a typical modeler would fly at the club field
(in this case, average refers to performance, not size, since
everything from a 36-inch Speed 400 powered model to a 20-cell
conversion of a .40 sized glow trainer falls in this category).
We've looked at various rules of thumb, along with some more
scientific methods, for choosing power systems for such models. As a
reminder, here are some of those rules:
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A Gary Wright Model Products E3D. This one, belonging to Marc Thompson, is powered by a brushless motor.
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Approximately 50 to 70 Watts of input power per pound of aircraft
weight.
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About 25 Amps of current to get reasonable flight time from Sub-C
cells (10 Amps for models powered by smaller cells).
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Static propeller pitch speed in the range of 2.5 to 3 times the
model's stalling speed.
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Static thrust of about 1/4 to 1/2 of the flying weight.
These rules, together with a well-designed airframe, will produce a
model that can take-off from pavement or grass, fly for 7 to 10
minutes, perform some aerobatics, and land with some power remaining
for a go-around if needed. This is what I mean by the term "sport".
It's a plane and performance combination for everyman.
Some pilots, however, would like more of a challenge. One way to
achieve this is to enter the world of 3D aerobatics, where planes are
flown in a manner that sometimes seems impossible. Loops are as
small as five feet in diameter, and sometimes they are nearly square
instead of round. Flight direction can change so suddenly that a
hummingbird would be envious. Planes come to a halt in mid air,
hanging from their propellers. And if this isn't enough, most of this
action takes place at eye level, instead of hundreds of feet in the
sky.
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This all-foam Cobra belonging to Joe Tomasone is powered by a Razor 400 brushless motor with 5.3:1 gearbox and an 11x4.7 GWS propeller. Flying weight is 11 ounces.
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Breaking the Rules
From flying our sport models, we know that this kind of performance
simply isn't possible using a plane and power system built around the
rules listed above. We need to break the existing rules, and make up
some new ones. Much of this has been determined experimentally, and
the following are some of the guidelines that Gary Wright, designer
of the low-cost yet high-performing E3D, has come up with:
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Use a very large, relatively low pitched propeller. Static pitch
speed should be about 2 times the model's stalling speed.
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Static thrust (at full throttle) must exceed the flying weight.
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Don't worry about keeping the full throttle current low (except to
keep it within the limits of the motor and speed control).
A larger propeller is more efficient than a smaller one, which is one
reason why gearboxes are so popular in electric models. Recall that
for a sport model, we can put a gearbox on a motor, and replace the
direct-drive propeller with one whose diameter is increased by the
square root of the gear ratio, and whose pitch is increased by the
gear ratio. For example, using a 2.4:1 gearbox, an 8x4 direct drive
propeller can be replaced by a 12x10.
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A close-up of the lightweight structure in this Super Diablotin belonging to Adam Rogozinsky. There's not much wood in there.
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A 3D aerobatic model does not require the high pitch speed of a sport
model, so we can trade some of that pitch for more diameter and still
maintain the same rpm and current draw. The 12x10 in the example
above could become a 13x7.
Do we get anything in exchange for the pitch speed that we gave up?
Yes, of course! First of all, the larger propeller will produce more
thrust simply because it is producing less speed (conservation of
energy). Furthermore, a larger propeller is more efficient, so it
will produce even more thrust in exchange for less wasted energy (in
the form of heat and noise).
Can we do even better? By increasing the gear ratio, an even larger
propeller can be used. Starting with the original direct drive 8x4
example, using a 4.8:1 gearbox would suggest a 17x19 propeller.
Trading some of the excessive pitch for diameter, we end up with a
19x13 propeller. This sounds large, but remember that this is still
drawing the same current as the 8x4 propeller was.
But wait, there's more! In a sport model, we limit our maximum
current to get reasonably long flight times. 3D flying is very
different though. There are times when full power is needed (such as
when hovering), and other times when almost no power is needed (the
downward leg of a square loop). Therefore, we can increase our
maximum current, and by judicious use of the throttle, keep the
flying times long.
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The Super Diablotin making an inverted low pass.
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The current is still limited by what the motor can handle, and the
motor's efficiency curve. Beyond a point, increasing the current
produces no additional useful power, because as the current
increases, the efficiency decreases faster (more power in, yet less
power out). So, it's important to know the characteristics of the
motor you are using. For example, the Kyosho Endoplasma used in the
prototypes of Wright's E3D reaches maximum efficiency at about 45
Amps.
Going back to our example of a direct-drive 8x4 propeller drawing 25
Amps from a particular motor and battery, let's see what happens if
we are willing to draw a maximum of 40 Amps (assuming this is within
the motor's efficient range). This represents a 60% power increase,
which will allow for approximately a 12% diameter increase. Now our
19x13 propeller can become a 21x13.
We went through a lot of gear ratio, pitch, and power changes in the
preceding paragraphs. To illustrate the process more clearly, Table 1
shows a similar progression of changes applied to the Kyosho
EndoPlasma motor and an 8-cell 2400SCR battery. The table starts with
a direct-drive application, although that would not be typical for an
EndoPlasma. It is however a starting point.
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Gear Ratio
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Propeller (inches)
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Current (Amps)
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Pitch Speed (mph)
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Thrust (oz)
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1
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direct
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5x2
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25
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57
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19
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2
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2.8:1
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8.5x5.5
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26
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55
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27
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3
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2.8:1
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9x4
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24
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41
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30
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4
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4.6:1
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10.5x9
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23
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56
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28
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5
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4.6:1
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12x6
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25
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37
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41
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6
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4.6:1
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14x7
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40
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38
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61
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Table 1: 3D Propeller Selection Progression
Rows 2 and 4 show, for two different gear ratios, a propeller that
will result in approximately the same current draw and pitch speed as
the original direct-drive propeller (row 1). This would be the
propeller of choice if you were simply adding a gearbox to a sport
model. Notice that there is an increase in thrust, which would result
in easier take-offs and steeper climbs.
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Doing what 3D models do best, the Super Diablotin can easily climb straight up.
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Rows 3 and 5 select a propeller that trades off some pitch speed for
more thrust. With the 4.6:1 gearbox, we now have over twice the
thrust of the direct-drive propeller. Using these combinations on a
sport model would result in good take-off performance, but a low top
speed.
Row 6 shows what happens if we're willing to increase the maximum
current to 40 Amps, while keeping the pitch speed about the same as
rows 3 and 5. The thrust is now much higher than most 8-cell models
weigh, meaning that hovering maneuvers are possible.
Keep it Light
One of the keys to 3D flying is a greater than 1:1 thrust-to-weight
ratio. We've seen how the judicious selection of propeller and
gearbox can produce high thrusts at low flying speeds. The other way
to improve the thrust-to-weight ratio is to reduce the weight.
Accordingly, 3D models are generally extremely light for their size.
For example, the E3D with its 600 square inch wing and a 10-cell SCR
battery pack weighs 56 ounces. A sport model of that size would
typically weight about 70 to 80 ounces. This light weight is achieved
by using built-up construction, with lots of lightening holes in any
sheet balsa parts (such as ribs). Fuselages are usually stick built,
and very light covering material is used throughout (transparent
covering is usually the lightest, and for some reason, everyone seems
to prefer yellow and purple).
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How not to power 3D: the motor is too small, there's no gearbox, and the propeller produces only about 1/3 the plane's weight in thrust. This is Tracy Narine's Teddy aspiring to bigger things.
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Motor Selection
In designing the E3D, Wright's goal was to produce a 3D model that
could be powered by an inexpensive power system that everyone could
afford. After much calculation and experimentation, the system he
ended up with consisted of a Kyosho EndoPlasma 16-turn R/C car motor,
a Great Planes GD600 gearbox, a 10-tooth R/C car pinion gear (giving
a 4.6:1 ratio with the GD600's 46-tooth spur gear), 10 Sanyo
CP-2400SCR cells, and a 12x8 APC Electric or 13x7.5 SonicTronics
folding propeller.
Although the suggested power system works well, many modelers have
taken a good thing and made it better by choosing to use a brushless
motor. This has two major advantages:
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There are no brushes to wear out and replace, which is required
fairly regularly with the EndoPlasma motor at high currents.
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The motor is more efficient, giving the same output power at lower
currents, which in turn improves run-time (or, one can prop for more
output power at the same current as the EndoPlasma system).
The disadvantage of course is cost, but brushless motors and speed
controls are no longer as expensive as they used to be.
The Electric Advantage
Electric power is not only capable of powering a 3D model, but it has
several advantages over glow power:
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The ultimate 3D aircraft. A helicopter is where it all points to: a very high gear ratio and a huge "propeller". With its constant angle (instead of constant pitch) blades, the rotor is well suited to hovering instead of pulling a plane through the air.
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The characteristics of electric motors (more torque as you increase
the load), together with the ability to use gearboxes, makes it
possible to use larger, more efficient propellers. A 375 Watt (about
1/2 horsepower) electric 3D model would require a 1 to 1.25
horsepower glow engine to achieve the same performance (to make up
for the smaller propeller of the glow engine.
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An electric power system responds more quickly to throttle changes
than a glow engine, making it easier to precisely control the power
during maneuvers.
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3D models spend a lot of time in other than level attitude. With
electric power, there isn't the problem of maintaining adequate fuel
flow in all situations.
In Wright's words, "3D flying as far as the power system is
concerned is all about getting maximum 'first gear', which really
demonstrates the big advantage of electric over glow (gearing and
large props)."
Acknowledgements
I'd like to thank Gary Wright (designer of the E3D) for his input to
this article. I'd also like to thank Marc Thompson, Joe Tomasone,
Adam Rogozinsky, Tracy Narine and Rob Campbell, whose models are the
subjects of the photographs.
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Last updated Sunday June 3, 2007.
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E-mail Stefan
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Disclaimer:
Although every effort has been made to ensure accuracy and
reliability, the information on this web page is presented without
warranty of any kind, and Stefan Vorkoetter assumes no liability for direct or
consequential damages caused by its use.
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The text and images of this article are Copyright © 2004 by
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reserved.
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